Incoming Storm

29 10 2012

Not that I’m very active but just the same, don’t expect any new posts for me for a few days. Hurricane Sandy is bearing down on my location and I don’t know how long power could be out (hoping for at least less than a week). Hope everyone in the storm corridor area is safe.

Also I know this wasn’t game-related but oh well.





LD October Update

25 10 2012

Well at least it’s still October. Sorry I’ve been so quiet, between starting a new job and working on the Ludum Dare October stuff I’ve been a bit pressed for time. I figured I’d at least people know what I’ve been up to on that front though.

I admit my idea is pretty derivative, it’s basically similar to Missile Command only your launcher and the objects you’re protecting are in the middle of the screen, thus causing attacks to come at you from all sides.

I’m still tweaking a lot of stuff. For example the score UI is way too big (at least for this resolution) and the missile’s attack angles aren’t too good at the moment. In addition, I don’t even know if I’m going to keep this in space or not, or just make the object you’re protecting a seastead floating in the middle of the Atlantic or something. Still, at the very least I’m learning a lot more about NGUI and programming in general, so at the very least embarking on this project has helped me greatly.





Quick Update and LD October

9 10 2012

Been quiet for a while mostly because of having not much of substance to report on at this time. I’m somewhat participating in Ludum Dare’s October jam. I say “somewhat” because I don’t have the means to sell the game I’m making just yet (planning to put it on Android or iPhone and I don’t have the means to deploy to those at this time). Don’t really have much to show for that either right now, still putting all the pieces together. Hopefully in a few days I’ll have something