IL-2: Now with more Nostalgia

7 04 2010

I had a brainstorm after my last entry. Remembering that the classic Command & Conquer: Red Alert had a WWII-era Yakolev fighter in it, I decided to repaint the Yak-9 (of which the Red Alert unit was derived from) in the style of the unit from that game, this is the result.

Almost seems like parade colors

Underbelly View

An unlucky BF-109 painted in SA's G├╝nwaffe livery gets ventilated by the Yak's cannon

I wish I could provide an image of the Yak from Red Alert for comparison but it’s very hard to find an image of good quality for it.

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More Mammoth Ministrations

15 10 2009

So I went back and further messed around with the Mass Production Mammoth model, as well as came up with a breif description.

MammothMassProductionType_2ndVer

While the X-66 Mammoth Tank was a wildly successful battletank in the First Tiberium War, the costs involved in producing and maintaining such a gargantuan beast of a war machine kept the GDI from being able to field it in large numbers. The R&D Team behind the X-66 proposed a stripped down version, the M-66a Mammoth Tank (Mass-Production Type). The M-66a is roughly 3/4 the size of its predecessor and has only one 120mm cannon. In place of the other cannon is a mounted .50 caliber machine gun to protect the tank against infantry. The M-66a keeps the Mammoth Tusk missiles as well, although the launchers have now been angled back 15 degrees in order to intercept aircraft more effectively. With this new configuration, the M-66a could be fielded in battle at half the cost of the original Mammoth Tank, as well as being more maneuverable while only sacrificing a minor amount of armor protection. However the First Tiberium War ended before the tanks could be deployed to the front, and as such the M-66a became a relic, quickly handed down to second-line units and Special Forces teams around the globe. Many of these mass-production models were lost to time, some of them found their way into the hands of the Forgotten, and others were used by police forces in riots that occured as large portions of the Earth were evacuated as Tiberium’s hold increased on the planet.





Tiberian Twilight: The Case for C&C 4’s new subtitle

3 09 2009

Almost two weeks ago months of speculation ended when EA announced the winning subtitle of their naming contest for Command & Conquer 4. To the delight of many and the ire of just as many, they picked “Tiberian Twilight” which was apparently overwhelmingly the majority of entries sent in to EA. The ire mostly comes from that pox upon vampire fiction and literature in general known as Twilight, which some people claim is what motivated the name choice. The ire from others comes from the fact that, despite the contest being partially judged on Originality, the name “Tiberian Twilight” is not original.

However I still believe that this is the right subtitle for this game, and I’m not just saying that because I was one of the many who wrote it in as a contest entry.
(click to read more)





Great moments in Balance-Breaking history

11 07 2009

Possibly the biggest problem that faces many game designers, especially those that design an FPS or an RTS, is making sure the game is balanced properly. In strategy cases that means no one unit will automatically trump all others no matter what, and in FPS cases the same applies for a weapon. Despite the best intents of even some of the greatest developers, balance-breaking weapons and units sometimes slip through the cracks, and I thought I’d take the time to point out some of the ones I’ve personally encountered.
(click to read more)