More TF2 Cartography

26 01 2010

I’ve finally finished laying down all the exterior landscape and interior (sans one stairwell) of my TF2 map. Some things still need to be fixed like the fact a lot of props are invisible for no reason, though that might be my rendering options right now. Anyway here are some in-engine shots, enjoy. I know in the first image part of the roof is missing on one building, but I fixed that along with some other architectural errors.

Thinking I might add a battlement or a Radome to the top of the central building

As I said some props seem to be randomly invisible, like this cap point base

Rising from the Inky Depths, it’s Atlantis! Wait, it’s just my TF2 map

15 01 2010

So I said at one point I didn’t have any proper screenshots of Moai Island in its slowly emerging new form, but I figured I should show at least something, so here are a couple in-editor shots of the new above-ground level housing the capture point.

Outside view of the whole structure portion of the map

Outside view of the whole structure portion of the map

Inside view of the Capture Point Room

Inside view of the Capture Point Room

For a better view of what the whole level is going to look like, here’s the floor plan as seen from above:

Here's a Schematic for ya...

Here's a Schematic for ya...

In addition to the room on the upper level I also added another room underground, or more correctly turned a hallway into a room so that now there is going to be a room full of computer servers for players to run and gun through. I also moved the entrances to the underground portions over to the sides of the level. This does make them slightly uneven so to counterbalance that I’m going to add one more connecting hallway as seen in the diagram below.

Yes I am glad I found and exported the TF2 fonts

Proposed Hallway

After that it’s just going to be a small matter of re-doing the terrain, making it into a displacement, surrounding the island with water, and adding the titular moais on the surface so people aren’t completely at the mercy of Snipers.

Moai Caldera Dev Blog for Sept. 3

3 09 2009

No images still, mostly because I’m doing a lot of remodeling. Since I haven’t come up with a new name for the level I’m still calling it “Moai Caldera” even though it’s not a caldera anymore. It’s just going to be an island where you can go into the surrounding water but not very far. Cheap, I know, but it’s a lot easier than building it into a volcanic crater or box canyon or something else to that effect. Plus it should look better once I learn how to make 3D skyboxes and put some more items surrounding it.

I’m also still continuing to consider it an arena map for now, since it wasn’t even playable to begin with and thus worrying about game modes is secondary to making sure I build something decent. At the same time I’m also trying to force myself to not do anything but level geometry until that is done, and then worry about things like making the new overlays that I want to make.

Terrible Twos: Moai Caldera TF2 Map Dev Blog #2

31 05 2009

Day two of my forays into the creation of the “Moai Caldera” didn’t go very far, since I kept stalling out on a couple things. (click to read more)