The major highlight of 2012 for me in terms of projects (minus working in QA for Irrational Games), was the following:


Tesseract Title Screen

Tesseract Screenshot

Tesseract was a game I created in one week in Unity as part of a Game Jam on SomethingAwful.com. It was mostly made as a test to myself to see if an FPS and a roguelike could exist together. I was able to at least get the “random generation” part of Roguelikes down, with the levels being a randomly generated grid of interconnected rooms, as well as loot and enemy spawns being random as well.  It wasn’t perfect by any means, and a lot of “programmer art” as it were went into just getting it to work, but it did work. Gameplay video follows below:

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