DLC Review – Fallout 3: Mothership Zeta

12 08 2009

A couple weeks ago, having found that I had 900 or so Republic Credits Microsoft Points, I decided it would be a good idea to grab the last DLC pack that Bethesda has released for Fallout 3. I am of course talking about Mothership Zeta, which probably takes you the furthest possible distance in any Fallout game since you wind up in space.

Hm, must've taken a wrong turn at Rivet City

I’m going to try to avoid spoilers but be warned there might be a couple here or there. So read on, carefully.
(the truth is out there, click to find out)





Bunker Busting: Moai Caldera Dev Blog 5

25 06 2009

As I said I’ve now developed a better entry method into the structure of my level. I also would like to correct myself a bit. See when I said “guardhouse” I guess I really meant “bunker” or “pillbox”. I sloped the exterior walls a bit to give it more of a sturdy, military-grade look, although it’s still only dev-textured right now. I also have to consider I’ve left one section flat, just above the doorway, where I was going to put a symbol or some signage. I’m not sure if that would look good or not though.
(click to read more)





Alternate Backstory Symposium: Fallout

13 02 2009

People that know me know I enjoy backstory and flavor text in video games more than most people. In fact, sometimes I get frustrated when a game or TV show doesn’t like to provide its backstory, but usually that’s an incentive for me to keep watching or playing (example: the Xenosaga trilogy).

However I’d have to say what I really enjoy is a game that combines my love for history and my love for fluff material (Click to read more…)