Now in refreshing Lemon-Lime, it’s Yabusame!

8 10 2009

For the heck of it I did a quick color test of the Yabusame, just flat stuff, no texturing to speak of. Apart from it now looking like the spokesmecha for 7up, it’s also colored based on the design of the Prototype of the Zaku II from Mobile Suit Gundam, which as the mono-eye sensor clearly indicates, is one of the main design influences.

BEEP. MAKE 7 UP YOURS.

BEEP. MAKE 7 UP YOURS.

UV Texture mapping is going to be a big issue here, since I did a lot of transforming and shaping and such. But first I need to optimize the geometry as best I can, since this comes in at roughly 3000 polys, which I’m sure is fine but in theory you’d want lower-poly models in a game where you’d have a lot of units running about.

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More than Half the Mech it Used to be

7 10 2009

The Yabusame is coming along nicely now. I still have some optimization work, not to mention UV texturing, but it at least looks…complete, of a sort.

Need...oil...

Need...oil...