What a difference a week makes

10 04 2016

So in the time between my last blog post and now the following has happened

  1. I moved back to Massachusetts, for a few reasons, primarily financial and also
  2. I got a job with Subatomic Studios doing QA work. Circular path? Maybe, but I’m enjoying it far more than what I’ve been doing work-wise the last three years.

In addition to that, I’ve also been messing around with Wings3D and Blender some more, trying to get back into the mindset of creating things even if they turn out garbage. A prime example of that being something I made last week. This box.

ThisCrateTookForever2

This box is dangerous(ly) ugly.

You can’t really see it from this angle but I did a really bad job of UV mapping it and really it’s not all that visually interesting.

But today, I decided to persevere and try again. Same Geometry, but now with a different approach to texturing using things like layer maps. The results are..quite satisfying to say the least.

NewCrate_BlenderCycles_Render

Enjoy this new and improved crate

NewCrate_Detail_HighRes

Closer view for Detail

This was a fun learning experience (despite it still taking several hours to do), and I also learned how to better use Blender Cycles for rendering to make things look better. Hopefully now that I’m back “home” and motivated I’ll be making more stuff both artistically and design-wise.





Plane Crazy

15 02 2016

So here’s what I’ve been working on recently. I finally finished the Core Fighter mod for Sky Rogue:

2016-01-28_00004.jpg

Gundam sold separately.

The workshop page for it is located here. I’ve wanted to do a video but unfortunately my days off have been filled with doctor’s visits. Nothing serious, but time consuming nonetheless.

I also got back into my low-poly fighter project, separate from Sky Rogue (though possibly something I could mod in later)

MoreF43Progress

I decided to move a bit away from the LEGO aesthetic the ship had first been built in all those years ago, making it less blocky by adding some angles to the Fuselage. Then I UV textured it and, after grappling a lot with the Rendering plugins for Wings3D, I had some sort of result:

F43_UV_Test1

F43_UV_Test2

With this paint job I was trying to go for a Chris Foss/Homeworld inspired livery. I don’t think I quite pulled it off though, but oh well. It’s still a valuable learning experience about a good many things and I plan to try to make this look better as well as maybe one day import it into Sky Rogue as a completely original craft.

 

 





Rinksmanship: Shuffle Breaker Dev Blog

21 08 2014

So I’ve been reworking the design of the rink in Shuffle Breaker. Right now I haven’t put it into the game again but here’s a couple quick previews in the renderer…

ShuffleBreak_Sample_Redux

ShuffleBreak_Sample_Redux2

I’ve redone the UV mapping because it was a bit dodgy beforehand, and I also reworked the design of the goals. In addition, everything is now completely UV mapped so I will be able to use actual materials instead of just solid colors if I so desire.

Hopefully I’ll have this dropped into the game in the next few days.