So on the SA forums I’ve been participating in biweekly game jams. Sometimes I’ve made stuff, and sometimes I haven’t, but this week I feel I made something pretty decent at least from a prototype standpoint.
Tesseract is an FPS consisting entirely of procedurally generated levels. Currently the prototype only runs the player through 10 of them, just to get an idea for what’s going on. I made it in about a week using Unity, doing just about everything myself although most art assets and some pieces of code were taken from free resources on the Internet.
What originally inspired me to create Tesseract was the idea of taking concepts from Roguelikes (randomly generated levels, one life to live, permadeath, etc.) and put them into an FPS. Along the way however I think I got a bit hung up on the FPS aspects and less on the Roguelike aspect, but I’ll get to that.
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