I made a tutorial about Unity and Coroutines in C#…

17 11 2014

Now that Block Break Air Hockey has been released (and is now in version 1.1), I’m taking my time to do some smaller projects while I wait for Unity 4.6’s full release to hit. One such project is doing tutorial videos for issues that, while really obvious, can sometimes be missed.

In this case, I had a big issue with Coroutines when making them in C# in Unity for the purposes of having actions happen on a delay. I spent weeks searching for an answer but couldn’t really find one. Fortunately a helpful goon in the Something Awful forums game dev thread answered my question, and I decided to take that solution, work it into a video tutorial, and share it with the world. Yes it’s a simple problem, but often we overlook these issues.

I recommend watching it on YouTube’s own page so you can see the text easier. Hopefully I can make more simple tutorials in the future, but this is it for now.





2013 In Review

19 01 2014

I’ll have some more information about Shuffle Breaker in a bit, for now though here is a YouTube video compiling my work over 2013 into a bit of a portfolio piece.

Also I’ll be attending Global Game Jam 2014 this year cause I got lucky with the way my work schedule sorted out for that week. Should be fun!





And so…It was finished!

26 08 2009

Despite being quiet the past few days I was actually hard at work on my minimap. Well ok that’s not entirely true it’s been done since Friday but only now did I have the time to make a quick little video tour of it which you can see on my new YouTube account. Why a video tour? Because I felt that’d work a bit better than just a bunch of static screenshots. Here’s where you can see the video. Feel free to comment or whatever it is you do when you’re critiquing.