Advancing to Faster than Light

13 05 2014

So I know I’ve been super quiet again, things have gotten busy with real life which has given me some trouble with working on Shuffle Breaker recently, apart from the video blog i put up a few days ago. But rest assured I am still working on it.

Also taking up my time recently… FTL: Faster Than Light had its Advanced Edition DLC come out earlier this month (for free, even!). FTL was one of my favorite games to play in 2012 and while initially I was a bit burnt out on it, a couple of my friends talking up the new features of Advanced Edition convinced me to dive back in and now I wonder why I ever left. All of the new features are pretty awesome.

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DLC Review – Fallout 3: Mothership Zeta

12 08 2009

A couple weeks ago, having found that I had 900 or so Republic Credits Microsoft Points, I decided it would be a good idea to grab the last DLC pack that Bethesda has released for Fallout 3. I am of course talking about Mothership Zeta, which probably takes you the furthest possible distance in any Fallout game since you wind up in space.

Hm, must've taken a wrong turn at Rivet City

I’m going to try to avoid spoilers but be warned there might be a couple here or there. So read on, carefully.
(the truth is out there, click to find out)





Suddenly, a problem with Microtransactions?

14 04 2009

I used to never see the big deal with microtransactions (i.e. paying for DLC and so forth on Xbox Live, the Wii Shop, etc.), but tonight I think I almost hit a stumbling block in my resolve to, aside from Battlefield: Bad Company, not have a problem with paying to unlock more content in a game.

I was playing an open beta of a new game on Instant Action (the server-side multiplayer games site) called Lore: Aftermath. Really fun mecha game, basically the multiplayer arena matches from Mechwarrior 4: Mercenaries, complete with a mech lab. Of course, you don’t get immediate access to those. And therin was my problem. See I enjoy customization, but I’m not allowed to customize without paying money to unlock a large number of emblems, and in fact, every single weapon.

I almost was annoyed by this, but then I realized something. I’m playing a game for free. I’m paying to unlock more features, essentially paying for the game. Unlike Battlefield: Bad Company, where people were paying $60 including money for DLC that was really pointless (i.e. balance-breaking weaponry). Having thought about that it seems to me it’s acceptable to pay to unlock features in a game I didn’t pay for yet. In this way the gamer is setting their own price, and while I don’t have any proof, I have a feeling it might work out pretty well.

Of course since this is a beta I’m a bit loathe to pay to unlock features in it since I’m not sure it’d carry over when the full version hits. But I don’t feel like I was being cheated per-se, especially since I haven’t really felt the need to have customization in order to enjoy the game more so far.