I used to never see the big deal with microtransactions (i.e. paying for DLC and so forth on Xbox Live, the Wii Shop, etc.), but tonight I think I almost hit a stumbling block in my resolve to, aside from Battlefield: Bad Company, not have a problem with paying to unlock more content in a game.
I was playing an open beta of a new game on Instant Action (the server-side multiplayer games site) called Lore: Aftermath. Really fun mecha game, basically the multiplayer arena matches from Mechwarrior 4: Mercenaries, complete with a mech lab. Of course, you don’t get immediate access to those. And therin was my problem. See I enjoy customization, but I’m not allowed to customize without paying money to unlock a large number of emblems, and in fact, every single weapon.
I almost was annoyed by this, but then I realized something. I’m playing a game for free. I’m paying to unlock more features, essentially paying for the game. Unlike Battlefield: Bad Company, where people were paying $60 including money for DLC that was really pointless (i.e. balance-breaking weaponry). Having thought about that it seems to me it’s acceptable to pay to unlock features in a game I didn’t pay for yet. In this way the gamer is setting their own price, and while I don’t have any proof, I have a feeling it might work out pretty well.
Of course since this is a beta I’m a bit loathe to pay to unlock features in it since I’m not sure it’d carry over when the full version hits. But I don’t feel like I was being cheated per-se, especially since I haven’t really felt the need to have customization in order to enjoy the game more so far.