Wood Flooring and Paneling Texture Pack now available on the Unity Asset Store

6 08 2014

After my nearly month-long break to work on a small project, I finally finished and submitted the Wood Flooring and Paneling Texture Pack I was working on to put up on the Unity Asset Store. Today I got an email saying that they had accepted the package and now it’s up on the store for all to see and purchase. I’m rather excited about this, even if nobody buys it.┬áIt still feels so weird to realize that I’ve released something now even though that was the whole point of this little project.

The package contains six textures, all with normal and specular mapping, as well as a sample scene showing how they can all work together.

If you want to check it out, click here for the Asset Store link. It’s only $2 and I think that’s well worth it for the time I put into it. Hopefully I’ll be able to make more texture packs of other materials as well!

SampleScreen3

SampleScreen

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Apologies for the lack of updates

3 07 2014

Due to a few extenuating real-life concerns I haven’t really been able to work on my games and other projects as much recently, but I have been working on them. Shuffle Breaker is getting some feedback and adjustments from the people at TIGSource as well as some of my friends. I also finally went back and textured the ship I was working on in Blender, deliberately going for a very flat, retro style:

Golden Jackal Front 3/4 View Golden Jackal Back 3/4 View

Granted it’s not perfect, but I think I learned quite a lot from doing it.

I’ve also been working on making textures and materials in Unity as a way of increasing artistic output. I did a set of wood textures which I think came out pretty well:

Two Types of Flooring Wood Paneling Basic Painted White Wood Fill with texturing A larger view of the test room

I’ve made diffuse, normal, and specular maps for everything, learned quite a bit, and feel pretty accomplished. I’m hoping maybe in the future to have something up on the asset store but we’ll see how that goes.





Sliding into 2014, Shuffle Breaker Dev Blog

31 12 2013

So 2013 is at an end, and I’m still working on Shuffle Breaker. This is good because it’s probably the longest I’ve stuck with one of my little game projects, having tinkered with it over the last six months, but bad because I was hoping I’d be a bit further along than I was before. Anyway, here are a couple screenshots, now showing off the new floor for the “environment” complete with some normal mapping.

Tiled Flooring in Shuffle BreakerCarpet Flooring in Shuffle Breaker

See you all next year, hopefully with this little project growing by leaps and bounds.