Habitat for Humanity’s Future – Habitat Quick Look

28 07 2014

About a week ago a friend gifted me a copy of Habitat, a game on Steam Early Access. It’s a Unity-powered physics-based strategy game where you have to constuct habitats out of the tons of space junk in Earth’s orbit, as well as fend off hostiles while securing humanity’s future. It’s a lot of fun even if there’s really only a sandbox mode right now, and I made a video about it which you can see below.





Still working, still playing, still living

25 07 2014

Still not much to talk about right now. Been playing games, working on games, working on art stuff, I cleaned up my Flat-shading modeling experiment:
Golden Jackal flat-shading experiment with fixed lighting and normals

And I went and made some adjustments to the wood texturing project I was working on, which is almost ready to put out.
I went with all new planks

I re-did the floor planks based on the advice of a friend of mine who’s been trained as a joiner, and they said they came out really well.

So yeah, hopefully will have more stuff of substance up soon.





Apologies for the lack of updates

3 07 2014

Due to a few extenuating real-life concerns I haven’t really been able to work on my games and other projects as much recently, but I have been working on them. Shuffle Breaker is getting some feedback and adjustments from the people at TIGSource as well as some of my friends. I also finally went back and textured the ship I was working on in Blender, deliberately going for a very flat, retro style:

Golden Jackal Front 3/4 View Golden Jackal Back 3/4 View

Granted it’s not perfect, but I think I learned quite a lot from doing it.

I’ve also been working on making textures and materials in Unity as a way of increasing artistic output. I did a set of wood textures which I think came out pretty well:

Two Types of Flooring Wood Paneling Basic Painted White Wood Fill with texturing A larger view of the test room

I’ve made diffuse, normal, and specular maps for everything, learned quite a bit, and feel pretty accomplished. I’m hoping maybe in the future to have something up on the asset store but we’ll see how that goes.