I am bad at postmortems: Invaders of the Stratosphere Dev Blog #1

13 04 2013

So this month has been quite rough, game-dev wise. Initially I had plans of making a parody of Mega Man wherin you played a tax-collecting robot called Tax Man (yes you see what I did there) but it wasn’t really clicking. Apart from the “lol Libertarians” aspect I didn’t really have a lot going for the idea so I scrapped it; maybe I’ll go back to it next year. I initially thought about going back to Suburban Assault Riders but I wasn’t quite feeling like returning to it either, so instead I decided to just do a horizontal shooter, based on an idea I had back in 2007 or thereabouts. Incidentially this is what I’ve really liked about One Game a Month, in that it allows me to revist ideas that I had in college but didn’t have the time or know-how to work on.

Invaders of the Stratosphere is a horizontal shooter based on 1950s b-movies about alien invasions (and also War of the Worlds). The player controls an F-86 Sabre fighter jet as they fight invading enemy forces across the planet. Most enemies will look like stereotypical UFOs but there will also be enemies resembling more famous alien vehicles such as the “manta ray”-shaped alien craft from the 1950s War of the Worlds movie. Right now I only have the following screenshot but expect to see more as I progress.

Flying over the city

Advertisements




DLC Review – Fallout 3: Mothership Zeta

12 08 2009

A couple weeks ago, having found that I had 900 or so Republic Credits Microsoft Points, I decided it would be a good idea to grab the last DLC pack that Bethesda has released for Fallout 3. I am of course talking about Mothership Zeta, which probably takes you the furthest possible distance in any Fallout game since you wind up in space.

Hm, must've taken a wrong turn at Rivet City

I’m going to try to avoid spoilers but be warned there might be a couple here or there. So read on, carefully.
(the truth is out there, click to find out)