I swear I’m still around, honest

15 03 2015

Haven’t had much time to work on anything recently. My day job sent me off to Arizona for a week, which was admittedly pretty cool, but not really related to this blog. So, moving on!

Been playing Homeworld Remastered. It’s still really janky, such is the problem with porting Homeworld 1 into an updated Homeworld 2 engine, but it’s still Homeworld and it’s still fun and it’s still evoking the same feelings the original game did for me. Also nice is the ability to make custom emblems…which of course means its time to put emblems from other sci-fi properties into it…

AndrossScout CornerianInterceptor StarfoxAttackBomber

Yes, I am still a huge nerd. And while it’s still broken in a lot of respects, Gearbox and the modding community are doing a lot to fix it, so I think in time it’ll be great again. Plus the game looks gorgeous.

On the art front I’ve been doing more enemy designs, specifically making some enemy fighters that look more like modified mining craft:

EnemyMiningFighter_AnimStrip

In this case, the cannons on the front were originally drills. I’m still working on more designs but this week I’m also getting more into the actual tech of the game. More to come later.

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Pixel Dailies and other stuff

27 01 2015

So a bunch of life stuff and a sinus infection happened this month so I haven’t done too much worth of note. I am starting to get the hang of doing mobile/touch based gaming which is nice, and I spent some time making nicer sprites for the new version of Ablation:

Golden Jackal Mk IIBasically after looking at a bunch of different vertical shooters both old and new, I realized the way they tend to “light” their sprites as far as shading is to do it as if the light source was directly (or almost directly) overhead.

I also started doing up some of the new bosses but they’re just in what amounts to the sprite version of a sketch or wireframe so I can’t show you those right now.

And lastly I’ve also been doing Pixel Dailies a lot, via the twitter account of the same name. Some of them haven’t come out too well but here’s a few that I am particularly proud of for those who don’t follow my twitter:

Boat at Night

Bomberman theme

Tron Theme

That’s all for now, I really plan to update more in 2015 and stay on top of things so stay tuned!





While waiting for Unity 4.6, here’s what I did

7 12 2014

So some of you might’ve seen the little picture I did a while back, trying to work on my pixel art abilities again:Crater City
That was a lot of fun and I soon followed it up with another picture:

FrozenLake_Final

But I’ve also been playing a lot of games because a lot of stuff came out in the past couple of weeks, and I was waiting for Unity 4.6 to came out (and it finally has). I’ll mostly just stick to talking about the new games that came out.

First up I’ve been playing quite a bit of Far Cry 4. The Far Cry series has certainly been a bit odd, hasn’t it. Going from a glorified tech demo involving transgenic creatures (Far Cry/Instincts/Predator/Vengeance/w/e), to a game about malaria (2), to a game about how you shouldn’t sleep with crazy (3), to the best send-up of the 1980s in years (Blood Dragon starring Michael Biehn). Far Cry 4 isn’t all that different from 3, although the protagonist is a bit less of a blank slate/SoCal douchebag, and the setting of the Himalayas is a nice change from Yet Another Tropical Paradise in Trouble. You also get the wingsuit a lot earlier, which is nice but I’ve surprisingly not found a lot of chances to utilize it.

Also there's 2-player free-roam co-op with hovercrafts!

Also there’s 2-player free-roam co-op with hovercrafts!

The game is gorgeous and a lot of fun, combat still feels great and you do get a feel for a more civil war aspect than in the previous game. That said I’m finding it troubling that people are talking up how cool Pagan Min is despite the fact that I’m pretty sure if you’re falling for a character created to be a cult-of-personality-type, then it’s probably worked all too well. That said, maybe the ending will reveal more about what people are saying (I highly doubt it excuses two decades of oppression, torture, and wholesale slaughter though).

The other big game I’ve been playing recently is of course, Super Smash Bros for the Wii U.

Yeah, Mario, 8-man smash confuses me too

Yeah, Mario, 8-man smash confuses me too

So this is pretty much the quintessential Smash Bros. experience for me now. So many characters, color options, costume options, so many game modes, and music from so many games, it’s an amazing love letter to all of Nintendo and its fans, from Nintendo. Granted it’s not perfect, but it’s still a lot of fun. I also had fun with the Smash Tour mode although I understand the complaints about it being way too confusing. That said I find it hilarious people are now wishing the Wii U version also had Smash Run instead of Smash Tour, thus proving again that gamers as a whole really don’t know what they actually want.

Also I think a lot of the characters are secretly JoJo characters. I mean just look at these poses:

Duck Hunt's Stand: "SATURDAY NIGHT SPECIAL"

Duck Hunt’s Stand: “SATURDAY NIGHT SPECIAL”

Also to say nothing of Zelda’s phantom attack. Also consider the fact that both Sakurai and Araki (the mangaka who created JoJo) seem to be ageless.





So, I made a Starbound mod

25 09 2014

I used to play a lot of Starbound when it first hit Steam. I had a few friends who were into it and we spent a lot of time exploring the stars despite the game’s jankiness. Frequent update wipes did put a damper on things for a while, but recently some of those same friends of mine got me back into it. They also suggested, as a way of dealing with my occasional bouts of developer’s block, to create a mod for it. Initially I was opposed because I wasn’t sure what to mod for it, but I eventually relented and started working. Being able to work in 2D again was a welcome change from all my more 3d-centric stuff recently, and within a month I created a mod that I just today put up on the Starbound community for anyone to download.

Tommy Gun Preview

It’s a mod pack of WW2-era firearms, which intially was just going to be a Tommy Gun mod but my friends convinced me to go a bit farther and I’m glad they did. I had a lot of fun making the mod and I hope people enjoy it. There’s 5 guns in the pack, a Tommy Gun, an StG 44, a Sten, a Mosin-Nagant, and a Colt 1911 pistol. They’re weapons by and large for the Beta sector of space, and hopefully are balanced appropriately. If you want to check it out as well as see more screenshots, click the link here





April in Review: MBD Dev Blog #2

30 04 2013

So yesterday I finished and submitted my game for the Ludum Dare 26 jam. MBD, short for Mondrian Base Defense is a minimalist tower defense game. Very simplistic, in that you only have two tower types (Laser and Cannon) and three enemy types. Graphics are also pretty simple too as you’ll soon see below. I went with the Commodore 64 color palette this time around because why the heck not.

I had a lot of fun doing this, took me only about 48 hours (not nonstop mind you), and I learned quite a bit in the process. Like how to create individual health bars for multiple objects. Also how to use paths in Game Maker Studio. As for Invaders of the Stratosphere I do have a plan to revive the game as a Defender clone but I need to figure out how to accomplish the sort of screen-warping Defender does in Game Maker.

Download the game here. Screenshots for MBD follow below:

MBD Title Screen

MBD Screenshot

MBD Screenshot 2





Sudden Subject Change: IOTS Dev Blog #3 and MBD Dev Blog #1

28 04 2013

So I’m really bad at staying on topic. Namely because I’ve put Invaders of the Stratosphere on hold when it’s probably like 90% feature-complete. This was a decision brought on by Ludum Dare 26, of which I’m participating in the Jam portion of it. The theme was minimalism, I’d always wanted to try tower defense, and well, things snowballed from there.

Anyway here’s a shot of Invaders as it is now:
Invaders 90% Complete
At least I got the shielded enemies working.

And now here’s a shot of MBD, “Minimalist Base Defense”. The large empty green space is reserved for the interface.
Minimalist Base Defense





Choosy devs choose GIF: Invaders of the Stratosphere dev blog #2

20 04 2013

No screenshots at this point in time mostly due to other life stuff and writing code. But I do have a few animated gifs. First is the second basic enemy UFO:

And here’s the Level 1 boss who is pretty much a Big Core from Gradius:

Hopefully I’ll have more stuff up later in the week.