LD October Update

25 10 2012

Well at least it’s still October. Sorry I’ve been so quiet, between starting a new job and working on the Ludum Dare October stuff I’ve been a bit pressed for time. I figured I’d at least people know what I’ve been up to on that front though.

I admit my idea is pretty derivative, it’s basically similar to Missile Command only your launcher and the objects you’re protecting are in the middle of the screen, thus causing attacks to come at you from all sides.

I’m still tweaking a lot of stuff. For example the score UI is way too big (at least for this resolution) and the missile’s attack angles aren’t too good at the moment. In addition, I don’t even know if I’m going to keep this in space or not, or just make the object you’re protecting a seastead floating in the middle of the Atlantic or something. Still, at the very least I’m learning a lot more about NGUI and programming in general, so at the very least embarking on this project has helped me greatly.

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