Great moments in Balance-Breaking history

11 07 2009

Possibly the biggest problem that faces many game designers, especially those that design an FPS or an RTS, is making sure the game is balanced properly. In strategy cases that means no one unit will automatically trump all others no matter what, and in FPS cases the same applies for a weapon. Despite the best intents of even some of the greatest developers, balance-breaking weapons and units sometimes slip through the cracks, and I thought I’d take the time to point out some of the ones I’ve personally encountered.
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