Moai Caldera on Hiatus

21 06 2009

I think I’ve finally hit a stumbling block on my map development. I just can’t get my head wrapped around displacements. I mean I’ve tried and all but to be honest, my idea was possibly too ambitious for someone so new to hammer. Since I essentially have to wrap the structure in numerous displacements all sewn together, and the documentation on displacements and terrain design is so sparse, I’m unable to acquire the necessary knowledge it takes to do such a thing. So I have to re-think the whole idea. I may have to make it so it’d be easier to make the necessary displacements (which may necessitate a full rebuild) or just instead do away with such a displacement-heavy map and make an all-indoors map as my first true attempt. For now though I’m going back to the drawing board and rethinking things. Hopefully I can come up with a solution soon. This isn’t the end of the world by any means though, because I’ve learned numerous things so far such as lighting, cubemapping, skyboxes, and so forth. So, not a total loss.