Night Alterations: Shuffle Breaker Dev Blog

3 06 2014

After a sleepless night (caused for different reasons) I finally implemented a more breakout-styled method of puck deployment for Shuffle Breaker, as you can see here:

Break it Out

Basically just made it so the puck is a child of the paddle until you press the fire button. It also allows the player to move with the puck afterwards as can be seen here.

Slidin Away

The initial implementation took only about 10-15 minutes but of course because this is game development, that meant something else broke, usually in the form of the pucks just straight-up disappearing at times. About 1 hour later I had fixed it though and also fixed the problem with the pucks doing their best Poochie impression and returning to their home planet whenever I used the Kinematic options for rigidbodies. So all in all a good win for me. I  should have a playable beta up for people to hammer on either later today or tomorrow.

 

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