Punt: Suburban Assault Riders Dev Blog #3

27 02 2013

Welp, due to some life stuff (like moving again) and changing up the way that Suburban Assault Riders would play, it looks like I’m going to have to punt on this month for One Game a Month. It pains me to do so but I’d rather have something working done and keep my sanity intact rather than pull 2 all-nighters and wind up with something half-finished that doesn’t work right.

The big change came because I decided to change the game from quasi-free-roam like Jackal into a Spy Hunter-esque vertical shooter. This also required some careful manipulation of things like camera controls for auto scrolling. As such I still don’t even have a full level, much less enemies to populate it with. For comparison this is the old viewpoint.

Suburban Assault Riders Old View

And here’s the new one, which is more reminiscent of an arcade cabinet’s view

Suburban Assault Riders New View

Still, I’m going to keep with it (and most likely will be working on this game into March as well) since I still love the idea it’s just a matter of getting it to work right.



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