Slow but Steady

23 06 2012

I’m still tinkering with Tesseract, I’ve been a bit too busy to work on it really seriously to implement many of the changes I want to implement. So far I’ve implemented a score system and the ability to pick up items only when you’re standing near them (complete with contextual information saying as much). Still a long way to go before it even starts to resemble what I want. In addition I’m reasonably sure I’ll have to re-code the weapons so it makes things less difficult once I have an inventory set up to pull ammo from.

I’m also trying to get my hands on an Android device so I can make games for that; ultimately I’d still want to make games for iOS too but I don’t have access to an Apple computer at this point in time.




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