Detailing: Slush Fund Dev Blog

8 04 2011

No screenshots this time around, mostly it’s just me detailing plus adding a couple walls where there weren’t walls before. In addition to that I’m also finishing up all the texture work, and little by little adding more props into the game.

The good news is that so far my map optimization has gone pretty well, reducing a 100 minute render time down to about 10. I also got some feedback through a 4v4 map test, which is less than I hoped for but still decent enough for some people to comment on things like the layout. Overall the reaction was positive but there was definitely room for improvement. Namely the amount of health and ammo packs in the map, as well as making it a bit easier for players to see where they need to go. Both of which are being addressed for the Alpha 2 version of the map.

Lastly, I found out there’s a map called “slush” currently in the contest on TF2maps.net, leading me to contemplate a name change. One of my friends suggested “Frozen Assets” which I kind of like.

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