Downsizing: Slush Fund map dev blog

7 03 2011

So I went in and made some adjustments to the size of certain buildings and areas in Slush Fund. It looks a lot better now, and that’s not just because i’ve added environmental settings like the sun and so forth.

A shot from inside one of the houses

Exterior shot looking at a house and warehouse

Just outside BLU spawn.

I’d provide some shots of RED base but unfortunately there’s no lighting installed just yet (working on that now along with getting all the game logic in place). Also there’s been a slight hiccup regarding areaportals and a certain door model. So I have to figure out how I’m going to fix that. My plan is to have the map playable, but not necessarily fully textured, in a couple weeks.

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