Not Much to Look At: Slush Fund dev blog

18 01 2011

So slush fund is slowly taking shape. I have the basic geometry from the BLU spawn to the first capture point mapped out. So here are some screenshots. There’s not much to see really, especially since there were some nodraw surfaces i hadn’t properly edited out, but I figure I should at least show something of a progress report.

Basically the map is evoking the feel of a small alpine town, with a bank serving as the first capture point. Like i said, not much to look at now, but that will change. currently I’m sculpting the displacement cliffs since I’m running into a bit of a creative block in terms of what the interior of the RED base will look like.